Honestly, the vertical cropping isn’t a problem on 21:9 monitors. The current implementation zooms in the image, thus cropping the game by about 20-30%: vertically you are limited both at the bottom and at the top.Īfter several tests, I believe the maximum 120 FoV is the best option for an ultrawide user: horizontally we can see as much as a standard 16:9 monitor using 120 FoV, while vertically our vision is similar to a FoV of about 105. I play on a 38 inches ultrawide monitor at about 75 Centimeters / 2.46 Feet of distance, so I can share with you my personal experience. Usually, games using this engine have a proper ultrawide support, but this is not the case. FoV on ultrawide monitorsīack 4 Blood is powered by Unreal Engine 4.
You can occur in it on PC when using a very-high FoV value.įinally, if performance is an issue, be aware that increasing the FoV will impact negatively your fps because your PC must work harder to render more on the screen. The fisheye effect is a strong visual distortion that in photography is produced with an ultra wide-angle lens. I have detected the fisheye lens effect at 120 FoV on 16:9 monitors. Instead, if you struggle at spotting and aiming enemies at a mid and long range, a lower FoV value will actually benefit your gameplay. Generally, playing on a wide FoV also requires a better mouse control and speed in order to move faster across the screen, so you need a solid aim as well. I suggest using a very high FoV value (110-120) only if you have a great sight and reflexes.
In my opinion, the game is almost unplayable at the minimum value of 60 as it causes discomfort.
I am not surprised by these results because usually the 100-105 FoV range is the most used.Īmong the surveyed, no one used a FoV lower than 80, which is close to the FoV on consoles. There is not a “best” field of view value, and the most popular ones are 100 and 120. Note that I gathered my data in Discord servers with many hardcore gamers who are used to adjust all the game options depending on their needs, and usually they tend to use a high FoV. The minimum FoV allowed by Back 4 Blood is 60 and the maximum one is 120. The results are displayed in the graph and table below. I have surveyed 78 PC players on their Field of View preference in Back 4 Blood. In specific, Back 4 Blood uses a horizontal field of view based on the 16:9 aspect ratio.Ħ0 horizontal FoV is equal to 47 vertical FoV with a 4:3 aspect ratio and to 36 with a 16:9 one.Ĩ0 horizontal FoV is equal to 65 vertical FoV with a 4:3 aspect ratio and to 51 with a 16:9 one.ġ00 horizontal FoV is equal to 84 vertical FoV with a 4:3 aspect ratio and to 68 with a 16:9 one.ġ20 horizontal FoV is equal to 105 vertical FoV with a 4:3 aspect ratio and to 89 with a 16:9 one. Do not forget this difference if you are trying to set the same Field of View in all your games. It is important to point out that in some games (like Overwatch, Apex Legends, and CoD) the FoV is calculated horizontally, while in others (such as R6: Siege, Battlefield, and Escape from Tarkov) it is calculated vertically. Back 4 Blood uses a horizontal Field of View Very-low FoV values can also bring motion sickness and issues in close quarters combat as it is harder to keep a fast-moving target on your screen. Everything on the screen is bigger, so it is easier to focus on where you are aiming. The wider the FoV, the smaller the enemy on the screen, so you need to be more accurate to hit them.Ī low FoV helps your focus.
The truth is that a high FoV brings both pros and cons.Ī high FoV makes targeting more difficult. FoV pros and consĪccording to the PC gaming myth, a high FoV value is always the best choice in FPS games because you are able to look at a wider area, which helps to spot any incoming enemy. When you increase the FoV, the camera zooms out, improving your peripheral vision. You may think of the FoV as a camera zooming in and out. Generally, there is not a “best” setting for the field of view, but it comes down to your personal preference, the size of your screen and how close you are to it.